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Johannes Büttner

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Johannes Büttner|

PhD Student • Adaptive AI • Games Engineering

AI Specialist
Researcher
Game Developer
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CHARACTER STATS

PLAYER INFO
NAME Johannes Büttner
CLASS PhD Researcher
GUILD University of Würzburg
SPECIALIZATION Adaptive AI in Games

A dedicated researcher exploring the intersection of artificial intelligence and interactive entertainment. Focused on creating AI systems that dynamically adapt to player behavior for enhanced gaming experiences.

ATTRIBUTES
STRENGTH 85

Research workload capacity, long-term project perseverance

AGILITY 88

Rapid prototyping, cross-domain adaptability (AI/Games/HCI)

INTELLIGENCE 92

AI/ML expertise, game mechanics mastery, advanced problem-solving

CHARISMA 78

Presentation skills, student supervision, team collaboration

CREATIVITY 90

Innovative game design, creative AI solutions

WISDOM 80

Research methodology expertise, interdisciplinary insights

SKILLS & INTERESTS
Machine Learning
Neural Networks
Programming
Player Modeling
Game Development

QUEST LOG

IN PROGRESS 2024 - Present

PhD Research: Adaptive AI Systems

University of Würzburg

Investigating player-adaptive AI for enhanced gaming experiences. Supervised by Prof. Sebastian von Mammen.

Advanced Research Methods Publications
COMPLETE May 2024 - September 2024

Research Assistant: Technology Transfer Center

Neu-Ulm University of Applied Sciences

Developed project proposals and funding applications in collaboration with industry partners at the TTZ Günzburg.

Industry Collaboration Proposal Development
COMPLETE 2020 - 2024

Research Assistant: Games Engineering Group

University of Würzburg

Contributed to VR interaction research and supervised student projects within the Games Engineering team.

Project Management Experience Team Skills
COMPLETE Completed

M.Sc. Human-Computer Interaction

University of Würzburg

Specialized in machine learning and interactive systems. Mastered the art of human-centered computing.

Master's Degree ML Specialization
COMPLETE Completed

B.Sc. Human-Computer Systems

University of Würzburg

Foundational training in computer science and psychology. Started the academic journey.

Bachelor's Degree Programming

ACHIEVEMENTS

Research Publications Unlocked

2025

Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors

2025 IEEE Conference on Games (CoG)

Büttner, Johannes and Von Mammen, Sebastian

2023

Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication

2023 IEEE Conference on Games (CoG)

Vetter, Anne and Büttner, Johannes and von Mammen, Sebastian

2021

Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment

2021 IEEE Conference on Games (CoG)

Büttner, Johannes and von Mammen, Sebastian

Playing with Dynamic Systems - Battling Swarms in Virtual Reality

International Conference on the Applications of Evolutionary Computation (Part of EvoStar)

Büttner, Johannes and Merz, Christian and Mammen, Sebastian von

Utilizing the Observer/Controller Architecture for a General Game AI

Organic Computing: Doctoral Dissertation Colloquium 2021

Büttner, Johannes

2020

Horde Battle III or How to Dismantle a Swarm

2020 IEEE Conference on Games (CoG)

Büttner, Johannes and Merz, Christian and von Mammen, Sebastian

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