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PhD Student • Adaptive AI • Games Engineering
A dedicated researcher exploring the intersection of artificial intelligence and interactive entertainment. Focused on creating AI systems that dynamically adapt to player behavior for enhanced gaming experiences.
University of Würzburg
Investigating player-adaptive AI for enhanced gaming experiences. Supervised by Prof. Sebastian von Mammen.
Neu-Ulm University of Applied Sciences
Developed project proposals and funding applications in collaboration with industry partners at the TTZ Günzburg.
University of Würzburg
Contributed to VR interaction research and supervised student projects within the Games Engineering team.
University of Würzburg
Specialized in machine learning and interactive systems. Mastered the art of human-centered computing.
University of Würzburg
Foundational training in computer science and psychology. Started the academic journey.
Research Publications Unlocked
2025 IEEE Conference on Games (CoG)
2023 IEEE Conference on Games (CoG)
2021 IEEE Conference on Games (CoG)
International Conference on the Applications of Evolutionary Computation (Part of EvoStar)
Organic Computing: Doctoral Dissertation Colloquium 2021
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